Boiling Point Road To Hell 2.0 No Cd Crack
* rage (3d analyze, emulate hw tnl)
* rage hd (3d analyze, emulate hw tnl)
* road rash 1 and 2 (requires patch for 3d analyze)
* road rash 3 (requires patch for 3d analyze)
* road rash: freestyle (requires patch for 3d analyze)
* road to vietnam
* romancing saga 2 (3d analyze, emulate hw tnl)
* romancing saga 3 (3d analyze, emulate hw tnl)
* romancing saga 3: gaiden (3d analyze, emulate hw tnl)
* romancing saga 3: the silent queen (3d analyze, emulate hw tnl)
yes, indeed, ”whatever they’re currently doing the best thing they’ve done.” boiling point road to hell is the best boiling point ever. it’s not perfect. it does suffer from the same flaws as boiling point — namely, a tendency to be too much for the hardcore shooter-rpg-mechanic crowd. even if that wasn’t a problem, however, it would be stil la rea dly ridiculous to expect a game of this scope to be perfect. still, it’s a terrific mod, and webster has upped the ante on what he can do for the boiling point series. road to hell is a bit of a step up for fans of boiling point, and webster’s passion shines through in the mod. and even if it’s not quite perfect, it’s still a hell of a lot better than boiling point 1.0 — and certainly far more ambitious.
even so, it seems unlikely that boiling point road to hell will ever see the light of day. you see, even though the developer has the time and the money to make a game like this, his time and his money are mostly tied up in other projects. (webster’s currently working on the post-apocalyptic fps game a study in scarlet.) boiling point road to hell is, at this point, almost a dead project.
And the game’s got a great vibe. While it does aim for the same kind of seriousness (hordes of aliens, dozens of vehicles, hundreds of ships, massive battles where you can get behind enemy lines, etc.), it’s not about being dragged down into morbid, senseless slaughter. On the contrary: you have your own little crew to play with – from your own home planet, your galactic base, and other places – and you enjoy their company, and get to live through their antics. Hell, you play through most of this game in a full space suit! All your weaponry and armour is customisable, too, and you have a number of nifty little extras. For example, you can ride a bicycle down the street of your base, or a jetpack (you’ve got a few of those) to go on scouting missions. And should you find yourself in an intense battle, you can take a few minutes to heal yourself in a medical bay at the ready, then go back into the fray.
To continue you’ll need to complete the three guide missions. There are various ways to do this. You can reach the destination points by driving, walking, flying or by boat. You can reach the destinations by playing the game.
There are exceptions, though. Boiling Point’s world is impressively detailed and populated, making it hard to recognize how the ”real” world would look like. Many of the buildings look like they’re out of a fantasy game, with noble knights chomping away at dragons while traffic jams form on the main road. The characters look like the actors who played them in the aforementioned trailer, and their dialogues make plenty of sense. The game also uses the Unreal Engine 2, one of the best in the business, to a level that no AAA game has ever come close to. But the overall lack of polish leaves a trail of crumbs and broken dreams.